48 lines
1.5 KiB
Lua
48 lines
1.5 KiB
Lua
local naughty = require("naughty")
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local beautiful = require("beautiful")
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-- Error handling
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naughty.connect_signal(
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"request::display_error",
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function(message, startup)
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naughty.notification {
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urgency = "critical",
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title = "Oops, an error happened" .. (startup and " during startup!" or "!"),
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message = message
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}
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end
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)
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-- Signals
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-- no borders when rearranging only 1 non-floating or maximized client
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screen.connect_signal(
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"arrange",
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function(s)
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local max = s.selected_tag.layout.name == "max"
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local only_one = #s.tiled_clients == 1 -- use tiled_clients so that other floating windows don't affect the count
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-- but iterate over clients instead of tiled_clients as tiled_clients doesn't include maximized windows
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for _, c in pairs(s.clients) do
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if (max or only_one) and not c.floating or c.maximized then
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c.border_width = 0
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else
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c.border_width = beautiful.border_width
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end
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end
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end
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)
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-- enable sloppy focus, so that focus follows mouse.
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client.connect_signal("mouse::enter", function(c)
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c:emit_signal("request::activate", "mouse_enter", {raise = false})
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end)
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-- keep floating windows on top
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client.connect_signal("property::floating", function(c)
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if not c.fullscreen then
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if c.floating then
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c.ontop = true
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else
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c.ontop = false
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end
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end
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end)
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