serpent/serpent.c

416 lines
11 KiB
C

/*
* serpent.c
*
* Copyright 2023 Darius Drake
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
/* Libraries */
#include <stdio.h>
#include <stdlib.h>
#include <getopt.h>
#include <stdbool.h>
#include <time.h>
#include <unistd.h>
#include <ncurses.h>
#include "serpent.h"
/* */
// Variable to track if snake is alive
bool is_alive = true;
/* Initialize structs */
snake_t *snake;
apple_t *apple;
/* */
/* Function prototypes */
void appendSnakeNode(snake_t *new_snake);
snake_t *startSnake(board_t *board);
void freeSnake();
bool snakeOccupies(int x, int y, bool excludeHead);
int snakeSize();
apple_t *startApple(board_t *board);
void moveApple(board_t *board);
bool appleOccupies(int x, int y);
void handleInput(int key);
void moveSnake(board_t *board);
void draw(board_t *board);
void argControls();
void argHelp();
void argVersion();
/* */
int main (int argc, char **argv) {
int option;
static const char* short_options = "chv";
static struct option long_options[] = {
{"show-controls", no_argument, NULL, 'c'},
{"help", no_argument, NULL, 'h'},
{"version", no_argument, NULL, 'v'},
{NULL, 0, NULL, 0}
};
while ((option = getopt_long (argc, argv, short_options, long_options, NULL)) != -1) {
switch (option) {
case 'c':
argControls();
break;
case 'h':
argHelp();
break;
case 'v':
argVersion();
break;
case '?':
fprintf(stderr, "Use '-h, --help' for help.\n");
return 1;
}
}
// Initialize board
board_t board = {
.border = BOARD_CHAR,
.boardHeight = SCREEN_HEIGHT,
.boardWidth = SCREEN_WIDTH
};
/* Initialize the snake doubly-linked list */
snake = startSnake(&board);
/* Initialize the apple */
apple = startApple(&board);
/* Initialize window settings with ncurses */
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
curs_set(0);
nodelay(stdscr, TRUE);
/* Check if the board size is greater than the screen size */
if (board.boardWidth > COLS || board.boardHeight > LINES) {
endwin();
printf("ERROR: Board size is larger than the terminal window.\n");
return 1;
}
while (is_alive) {
/* Take arrow key inputs */
int c = getch();
if (c != ERR) {
handleInput(c);
}
/* Update the snake position */
moveSnake(&board);
/* Redraw the frame */
draw(&board);
/* Refresh the window */
refresh();
usleep(SPEED * 800L);
}
int score = snakeSize();
/* Free memory allocated by snake */
freeSnake();
/* Free memory allocated by apple */
free(apple);
/* End ncurses window */
endwin();
/* Print final score out to terminal */
printf("Game over. Score: %d", score - START_SNAKE_SIZE);
return 0;
}
void appendSnakeNode(snake_t * new_snake) {
snake_node *node_ptr = malloc(sizeof(snake_node));
node_ptr->prev = new_snake->tail;
node_ptr->next = NULL;
new_snake->tail->next = node_ptr;
new_snake->tail = node_ptr;
}
snake_t *startSnake(board_t *board) {
snake_t *new_snake = malloc(sizeof(snake_t));
snake_node *head = malloc(sizeof(snake_node));
new_snake->head = head;
new_snake->tail = head;
head->prev = NULL;
head->next = NULL;
head->pX = board->boardWidth / 2;
head->pY = board->boardHeight / 2;
snake_node *node = head;
for (int i = 1; i < START_SNAKE_SIZE; i++) {
appendSnakeNode(new_snake);
node = node->next;
node->pX = node->prev->pX;
node->pY = node->prev->pY + 1;
}
new_snake->dX = 0;
new_snake->dY = -1;
return new_snake;
}
void freeSnake() {
snake_node *snake_current = snake->head;
snake_node *snake_next = snake->head->next;
while (snake_next != NULL) {
free(snake_current);
snake_current = snake_next;
snake_next = snake_next->next;
}
free(snake_current);
free(snake);
snake = NULL;
}
bool snakeOccupies(int x, int y, bool excludeHead) {
snake_node *snake_ptr;
if (excludeHead) {
snake_ptr = snake->head;
} else {
snake_ptr = snake->head->next;
}
while (snake_ptr != NULL) {
if (snake_ptr->pX == x && snake_ptr->pY == y) {
return true;
}
snake_ptr = snake_ptr->next;
}
return false;
}
int snakeSize() {
snake_node *snake_ptr = snake->head;
int counter = 0;
while (snake_ptr != NULL) {
counter++;
snake_ptr = snake_ptr->next;
}
return counter;
}
apple_t *startApple(board_t *board) {
apple_t *new_apple = malloc(sizeof(apple_t));
srand(time(NULL));
do {
new_apple->pX = (random() % (board->boardWidth - 2)) + 1;
new_apple->pY = (random() % (board->boardHeight - 2)) + 1;
} while (snakeOccupies(new_apple->pX, new_apple->pY, false));
return new_apple;
}
void moveApple(board_t *board) {
int new_x, new_y;
do {
new_x = (random() % (board->boardWidth - 2)) + 1;
new_y = (random() % (board->boardHeight - 2)) + 1;
} while (snakeOccupies(new_x, new_y, true));
apple->pX = new_x;
apple->pY = new_y;
}
bool appleOccupies(int x, int y) {
if (apple->pX == x && apple->pY == y) {
return true;
}
return false;
}
void handleInput(int key) {
switch(key) {
case KEY_UP:
if (snake->dY == 0) {
snake->dY = -1;
snake->dX = 0;
}
break;
case KEY_DOWN:
if (snake->dY == 0) {
snake->dY = 1;
snake->dX = 0;
}
break;
case KEY_RIGHT:
if (snake->dX == 0) {
snake->dX = 1;
snake->dY = 0;
}
break;
case KEY_LEFT:
if (snake->dX == 0) {
snake->dX = -1;
snake->dY = 0;
}
break;
default:
refresh();
break;
}
}
void moveSnake(board_t *board) {
if ((ABS(snake->dX) > 0) || (ABS(snake->dY) > 0)) {
int new_head_x = snake->head->pX + snake->dX;
int new_head_y = snake->head->pY + snake->dY;
int new_tail_x = snake->tail->pX + snake->dX;
int new_tail_y = snake->tail->pY + snake->dY;
if (!appleOccupies(new_head_x, new_head_y)) {
// Move the tail to the new position
snake->tail->pX = new_head_x;
snake->tail->pY = new_head_y;
// Update the links in the snake
snake->tail->next = snake->head;
snake->head->prev = snake->tail;
snake->tail = snake->tail->prev;
snake->tail->next = NULL;
snake->head->prev->prev = NULL;
snake->head = snake->head->prev;
} else {
// The snake eats the apple
moveApple(board);
// Create a new head node
snake_node *new_head = malloc(sizeof(snake_node));
new_head->pX = new_head_x;
new_head->pY = new_head_y;
new_head->prev = NULL;
new_head->next = snake->head;
// Update the links in the snake
snake->head->prev = new_head;
snake->head = new_head;
// Append a new node to the snake's tail
appendSnakeNode(snake);
snake->tail->pX = new_tail_x;
snake->tail->pY = new_tail_y;
}
// Check for collisions and update the snake
if (snakeOccupies(new_head_x, new_head_y, false) ||
(new_head_x == 0) || (new_head_x == board->boardWidth - 1) ||
(new_head_y == 0) || (new_head_y == board->boardHeight - 1)) {
is_alive = false;
}
}
}
void draw(board_t *board) {
erase();
int i, j;
for (i = 0; i < board->boardHeight; i++) {
for (j = 0; j < board->boardWidth; j++) {
if (i == 0 || i == board->boardHeight - 1) {
mvprintw(i, j, "%c", board->border);
} else if (j == 0 || j == board->boardWidth - 1) {
mvprintw(i, j, "%c", board->border);
}
}
}
snake_node *snake_ptr = snake->head;
if (snake->dX == -1) {
mvaddch(snake_ptr->pY, snake_ptr->pX, SNAKE_HEAD_L);
} else if (snake->dX == 1) {
mvaddch(snake_ptr->pY, snake_ptr->pX, SNAKE_HEAD_R);
} else if (snake->dY == -1) {
mvaddch(snake_ptr->pY, snake_ptr->pX, SNAKE_HEAD_U);
} else if (snake->dY == 1) {
mvaddch(snake_ptr->pY, snake_ptr->pX, SNAKE_HEAD_D);
}
snake_ptr = snake_ptr->next;
while(snake_ptr != NULL) {
mvaddch(snake_ptr->pY, snake_ptr->pX, SNAKE_BODY);
snake_ptr = snake_ptr->next;
}
mvaddch(apple->pY, apple->pX, FOOD);
mvprintw(board->boardHeight + 3, 0, "Score: %d", snakeSize() - START_SNAKE_SIZE);
}
// Function for displaying the game controls in the command line
void argControls() {
printf("%s controls.\n", NAME);
printf("Movement:\n");
printf("\t↑: move up\n");
printf("\t←: move to the left\n");
printf("\t→: move to the right\n");
printf("\t↓: move down\n");
printf("Game:\n");
printf("\tq: quit\n");
printf("\tp: pause\n");
printf("\tr: restart\n");
}
// Function to display the help message in the command line
void argHelp() {
printf("Usage: %s [OPTIONS]\n", NAME);
printf("Play the all time classic snake game in the console.\n\n");
printf("Options:\n");
printf("\t-c, --show-controls Show the controls for the game.\n");
printf("\t-h, --help Display this help message and exit.\n");
printf("\t-v, --version Display version and exit.\n");
}
// Function to display the version in the command line
void argVersion() {
printf("%s. version: %.1lf\n", NAME, VERSION);
printf("Author: Darius Drake\n");
printf("License: GPL v3\n");
printf("Contribute:\n");
printf(" The source code is available on GitHub -> https://github.com/d4r1us-drk/serpent\n");
printf(" Feel free to contribute with ideas, issues or pull requests.\n");
}