628 lines
21 KiB
C
628 lines
21 KiB
C
/*
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* serpent.c
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*
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* Copyright 2023 Darius Drake
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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/* Libraries */
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#include <stdio.h>
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#include <stdlib.h>
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#include <getopt.h>
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#include <stdbool.h>
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#include <time.h>
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#include <unistd.h>
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#include <ncurses.h>
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#include "serpent.h"
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/* */
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/* Global variables */
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bool isAlive = true; /* variable to check if snake is alive */
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bool isPaused = false; /* variable to check if the game is paused */
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const unsigned int minSpeed = 100; /* default speed of the game (lower is faster) */
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const unsigned int maxSpeed = 70; /* max speed of the game (lower is faster) */
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unsigned int speed = minSpeed; /* variable speed of the game (lower is faster) */
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unsigned int terminalRows; /* variable for storing the terminal rows */
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unsigned int terminalCols; /* variable for storing the terminal columns */
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int startY; /* initial Y position of the window */
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int startX; /* initial X position of the window */
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unsigned int score; /* game score */
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/* */
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/* Initialize structs */
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Snake *snake;
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Apple *apple;
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/* */
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/* Function prototypes */
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Snake *startSnake();
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Apple *startApple();
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void appendSnakeNode(Snake *new_snake);
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void freeSnake();
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int snakeSize();
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void updateSnake();
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void updateApple();
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bool snakeCollision(int x, int y, bool excludeHead);
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bool appleCollision(int x, int y);
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void handleInput(int key);
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void drawGame();
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int initializeGame();
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void gameLoop();
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void run();
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void mainMenu(WINDOW *menuScreen, int menuType);
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void cleanup();
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void argControls();
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void argHelp();
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void argVersion();
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/* */
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int main (int argc, char **argv) {
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/* Command line parsing */
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int option;
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static const char* shortOptions = "chv";
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static struct option longOptions[] = {
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{"show-controls", no_argument, NULL, 'c'},
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{"help", no_argument, NULL, 'h'},
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{"version", no_argument, NULL, 'v'},
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{NULL, 0, NULL, 0}
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};
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while ((option = getopt_long (argc, argv, shortOptions, longOptions, NULL)) != -1) {
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switch (option) {
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case 'c':
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argControls();
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return 0;
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case 'h':
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argHelp();
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return 0;
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case 'v':
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argVersion();
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return 0;
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case '?':
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fprintf(stderr, "Use '-h, --help' for help.\n");
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return 1;
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}
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}
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if ((initializeGame()) == 1) return 1;
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cleanup();
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return 0;
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}
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/* Function responsible of initializing the snake strucutre */
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Snake *startSnake() {
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/* Allocate memory for a new snake */
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Snake *new_snake = malloc(sizeof(Snake));
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/* Allocate memory for the head of the snake */
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SnakeNode *head = malloc(sizeof(SnakeNode));
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/* Initialize the snake's head and tail to the allocated head node */
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new_snake->head = head;
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new_snake->tail = head;
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/* Set the head's previous and next pointers to NULL, as it's the only node in the beginning */
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head->prev = NULL;
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head->next = NULL;
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/* Set the initial position of the snake's head at the center of the board */
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head->pX = SCREEN_WIDTH / 2;
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head->pY = SCREEN_HEIGHT / 2;
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/* Initialize a node pointer to the head for iterating through the snake's body */
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SnakeNode *node = head;
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/* Create additional nodes to form the initial snake body */
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for (int i = 1; i < START_SNAKE_SIZE; i++) {
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/* Add a new node to the snake, updating the node pointer */
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appendSnakeNode(new_snake);
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node = node->next;
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/* Copy the position of the previous node to maintain a straight line */
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node->pX = node->prev->pX;
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node->pY = node->prev->pY + 1;
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}
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/* Set the initial direction of the snake to move upward */
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new_snake->direction = UP;
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/* Return the initialized snake */
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return new_snake;
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}
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/* Function responsible of initializing the apple structure */
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Apple *startApple() {
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/* Allocate memory for a new apple */
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Apple *new_apple = malloc(sizeof(Apple));
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/* Seed the random number generator with the current time */
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srand(time(NULL));
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/* Generate random coordinates for the new apple, ensuring it does not overlap with the snake */
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do {
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new_apple->pX = (random() % (SCREEN_WIDTH - 2)) + 1;
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new_apple->pY = (random() % (SCREEN_HEIGHT - 2)) + 1;
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} while (snakeCollision(new_apple->pX, new_apple->pY, false));
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/* Return the initialized apple */
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return new_apple;
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}
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/* Function responsible of adding a new node to the tail of the snake */
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void appendSnakeNode(Snake *new_snake) {
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/* Allocate memory for a new snake node */
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SnakeNode *node_ptr = malloc(sizeof(SnakeNode));
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/* Set the previous pointer of the new node to the current tail of the snake */
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node_ptr->prev = new_snake->tail;
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/* The new node is the last in the linked list, so its next pointer is NULL */
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node_ptr->next = NULL;
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/* Connect the current tail's next pointer to the new node */
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new_snake->tail->next = node_ptr;
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/* Update the snake's tail to point to the new node, making it the new tail */
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new_snake->tail = node_ptr;
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}
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/* Function responsible of freeing the memory for the snake structure */
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void freeSnake() {
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/* Initialize pointers to traverse the snake linked list */
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SnakeNode *snake_current = snake->head;
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SnakeNode *snake_next = snake->head->next;
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/* Traverse the snake linked list and free each node */
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while (snake_next != NULL) {
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/* Free the current node */
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free(snake_current);
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/* Move to the next node */
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snake_current = snake_next;
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snake_next = snake_next->next;
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}
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/* Free the last node */
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free(snake_current);
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/* Free the snake structure itself */
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free(snake);
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/* Set the global snake pointer to NULL to avoid dangling references */
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snake = NULL;
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}
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/* Function responsible of saving the size of the snake */
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int snakeSize() {
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/* Initialize a pointer to traverse the snake linked list */
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SnakeNode *snake_ptr = snake->head;
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/* Initialize a counter to keep track of the number of nodes in the snake linked list */
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int counter = 0;
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/* Traverse the snake linked list and count each node */
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while (snake_ptr != NULL) {
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counter++;
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/* Move to the next node */
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snake_ptr = snake_ptr->next;
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}
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/* Return the total size of the snake, which is the number of nodes in the linked list */
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return counter;
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}
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/* Function responsible of handling the snake's movement */
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void updateSnake() {
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/* Check if the snake is moving (either horizontally or vertically) */
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if ((ABS(snake->direction == LEFT ? -1 : snake->direction == RIGHT ? 1 : 0) > 0) ||
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(ABS(snake->direction == UP ? -1 : snake->direction == DOWN ? 1 : 0) > 0)) {
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/* Calculate the new coordinates for the head and tail of the snake */
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int new_head_x = snake->head->pX + (snake->direction == LEFT ? -1 : snake->direction == RIGHT ? 1 : 0);
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int new_head_y = snake->head->pY + (snake->direction == UP ? -1 : snake->direction == DOWN ? 1 : 0);
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int new_tail_x = snake->tail->pX + (snake->direction == LEFT ? -1 : snake->direction == RIGHT ? 1 : 0);
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int new_tail_y = snake->tail->pY + (snake->direction == UP ? -1 : snake->direction == DOWN ? 1 : 0);
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/* Check if the new head position does not overlap with an apple */
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if (!appleCollision(new_head_x, new_head_y)) {
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/* Move the tail to the new head position */
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snake->tail->pX = new_head_x;
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snake->tail->pY = new_head_y;
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/* Adjust the linked list to maintain the snake's continuity */
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snake->tail->next = snake->head;
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snake->head->prev = snake->tail;
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snake->tail = snake->tail->prev;
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snake->tail->next = NULL;
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snake->head->prev->prev = NULL;
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snake->head = snake->head->prev;
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} else {
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/* If the head overlaps with an apple (the snake ate an apple), move the apple to a new position */
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updateApple();
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/* Increase the speed if it hasn't reached the maximum */
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if (speed >= maxSpeed) {
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speed -= 1;
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}
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/* Create a new head node and update its position */
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SnakeNode *new_head = malloc(sizeof(SnakeNode));
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new_head->pX = new_head_x;
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new_head->pY = new_head_y;
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new_head->prev = NULL;
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new_head->next = snake->head;
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/* Update the linked list to include the new head */
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snake->head->prev = new_head;
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snake->head = new_head;
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/* Add a new node to the snake's body */
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appendSnakeNode(snake);
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/* Set the position for the tail node */
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snake->tail->pX = new_tail_x;
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snake->tail->pY = new_tail_y;
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}
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/* Check for collision with the game borders or itself */
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if (snakeCollision(new_head_x, new_head_y, false) ||
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(new_head_x == 0) || (new_head_x == SCREEN_WIDTH - 1) ||
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(new_head_y == 0) || (new_head_y == SCREEN_HEIGHT - 1)) {
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/* If there is a collision, set the snake as not alive */
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isAlive = false;
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}
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}
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}
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/* Function responsible of moving the apple to a new position */
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void updateApple() {
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/* Variables to store the new coordinates for the apple */
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int new_x, new_y;
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/* Generate new random coordinates for the apple, ensuring it does not overlap with the snake */
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do {
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new_x = (random() % (SCREEN_WIDTH - 2)) + 1;
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new_y = (random() % (SCREEN_HEIGHT - 2)) + 1;
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} while (snakeCollision(new_x, new_y, true));
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/* Update the position of the existing apple to the new coordinates */
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apple->pX = new_x;
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apple->pY = new_y;
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}
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/* Function responsible of checking if the snake collided with itself */
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bool snakeCollision(int x, int y, bool excludeHead) {
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/* Initialize a pointer to traverse the snake linked list */
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SnakeNode *snake_ptr;
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/* Determine the starting point in the linked list based on whether the head should be excluded */
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if (excludeHead) {
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snake_ptr = snake->head;
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} else {
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snake_ptr = snake->head->next;
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}
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/* Traverse the snake linked list */
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while (snake_ptr != NULL) {
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/* Check if the current node's position matches the specified coordinates */
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if (snake_ptr->pX == x && snake_ptr->pY == y) {
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/* The snake occupies the specified position */
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return true;
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}
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/* Move to the next node */
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snake_ptr = snake_ptr->next;
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}
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/* The snake does not occupy the specified position */
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return false;
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}
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/* Function to chech if the snake ate an apple */
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bool appleCollision(int x, int y) {
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/* Check if the specified coordinates match the position of the apple */
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if (apple->pX == x && apple->pY == y) {
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/* The apple occupies the specified position */
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return true;
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}
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/* The apple does not occupy the specified position */
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return false;
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}
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/* Function responsible of handling user input */
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void handleInput(int key) {
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/* Handle different key inputs to change the snake's direction */
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switch (key) {
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case KEY_UP:
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if (isPaused) isPaused = !isPaused;
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/* If the snake is not currently moving down, change its direction to up */
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if (snake->direction != DOWN) snake->direction = UP;
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break;
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case KEY_DOWN:
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if (isPaused) isPaused = !isPaused;
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/* If the snake is not currently moving up, change its direction to down */
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if (snake->direction != UP) snake->direction = DOWN;
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break;
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case KEY_RIGHT:
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if (isPaused) isPaused = !isPaused;
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/* If the snake is not currently moving left, change its direction to right */
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if (snake->direction != LEFT) snake->direction = RIGHT;
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break;
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case KEY_LEFT:
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if (isPaused) isPaused = !isPaused;
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/* If the snake is not currently moving right, change its direction to left */
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if (snake->direction != RIGHT) snake->direction = LEFT;
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break;
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case 'p':
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isPaused = !isPaused;
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break;
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default:
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/* Do nothing for other keys */
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refresh();
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break;
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}
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}
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/* Function responsible of drawing each object in the screen */
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void drawGame() {
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/* Clear the terminal screen */
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erase();
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/* Create a ncurses window for the game board */
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WINDOW *gameBoard = newwin(SCREEN_HEIGHT, SCREEN_WIDTH, startY, startX);
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box(gameBoard, 0, 0);
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refresh();
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wrefresh(gameBoard);
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/* Draw the snake's head on the game board */
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SnakeNode *snake_ptr = snake->head;
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switch (snake->direction) {
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case LEFT:
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mvaddch(snake_ptr->pY + startY, snake_ptr->pX + startX, SNAKE_HEAD_L);
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break;
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case RIGHT:
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mvaddch(snake_ptr->pY + startY, snake_ptr->pX + startX, SNAKE_HEAD_R);
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break;
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case UP:
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mvaddch(snake_ptr->pY + startY, snake_ptr->pX + startX, SNAKE_HEAD_U);
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break;
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case DOWN:
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mvaddch(snake_ptr->pY + startY, snake_ptr->pX + startX, SNAKE_HEAD_D);
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break;
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}
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/* Move to the next node */
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snake_ptr = snake_ptr->next;
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/* Draw the snake's body */
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while(snake_ptr != NULL) {
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mvaddch(snake_ptr->pY + startY, snake_ptr->pX + startX, SNAKE_BODY);
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/* Move to the next node */
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snake_ptr = snake_ptr->next;
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}
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/* Draw the apple on the game board */
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mvaddch(apple->pY + startY, apple->pX + startX, FOOD);
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/* Display the game score */
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mvprintw(startY, startX + 1, "Score: %d", snakeSize() - START_SNAKE_SIZE);
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}
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/* Game loop function */
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void gameLoop() {
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/* Take arrow key inputs */
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int c = getch();
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if (c != ERR) {
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handleInput(c);
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}
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// Check if the game is not paused before updating the snake position
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if (!isPaused) {
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updateSnake();
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}
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/* Redraw the frame */
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drawGame();
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/* Refresh the window */
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refresh();
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/* Introduce a delay for the game loop */
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usleep(speed * 800L);
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}
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/* Function responsible of initializing the game */
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int initializeGame() {
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/* Initialize window settings with ncurses */
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initscr();
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cbreak();
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noecho();
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keypad(stdscr, TRUE);
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curs_set(0);
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/* Detect if the terminal window is smaller than the board */
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if (SCREEN_HEIGHT > LINES || SCREEN_WIDTH > COLS) {
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endwin();
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fprintf(stderr, "ERROR: The terminal window needs to be larger.\n");
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return 1;
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}
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nodelay(stdscr, TRUE);
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/* Set starting X and Y coordinates to center ncurses windows */
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getmaxyx(stdscr, terminalRows, terminalCols);
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startY = (terminalRows - SCREEN_HEIGHT) / 2;
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startX = (terminalCols - SCREEN_WIDTH) / 2;
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/* Initialize the snake doubly-linked list */
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snake = startSnake();
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/* Initialize the apple */
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apple = startApple();
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run();
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return 0;
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}
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/* Starting point of the game */
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void run() {
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int choice;
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bool isRunning = true;
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/* Create an ncurses window for the main menu */
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WINDOW * menuScreen = newwin(SCREEN_HEIGHT, SCREEN_WIDTH, startY, startX);
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refresh();
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wrefresh(menuScreen);
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while (isRunning) {
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/* Display main menu */
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mainMenu(menuScreen, 1);
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/* Input validation loop */
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do {
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/* Use wgetch to get a single character */
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choice = wgetch(menuScreen);
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} while (choice < '1' || choice > '3');
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switch (choice) {
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case '1':
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if (!isAlive) {
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cleanup();
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snake = startSnake();
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apple = startApple();
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isAlive = true;
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speed = minSpeed;
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}
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/* Start the game loop */
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while (isAlive) {
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gameLoop();
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}
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score = snakeSize() - START_SNAKE_SIZE;
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mainMenu(menuScreen, 3);
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break;
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case '2':
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/* Show controls */
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mainMenu(menuScreen, 2);
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continue;
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break;
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case '3':
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/* Exit the game */
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isRunning = false;
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break;
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default:
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break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Function to display the main menu */
|
|
void mainMenu(WINDOW *menuScreen, int menuType) {
|
|
int menuY = (SCREEN_HEIGHT - 5) / 5;
|
|
int menuX = (SCREEN_WIDTH - 30) / 2;
|
|
|
|
wclear(menuScreen);
|
|
box(menuScreen, 0, 0);
|
|
mvwprintw(menuScreen, menuY - 1, menuX - 2, " ____ ");
|
|
mvwprintw(menuScreen, menuY, menuX - 2, " ________________________/ O \\___/");
|
|
mvwprintw(menuScreen, menuY + 1, menuX - 2, "<_____________________________/ \\");
|
|
mvwprintw(menuScreen, menuY + 2, menuX - 2, " __ _ ");
|
|
mvwprintw(menuScreen, menuY + 3, menuX - 2, "/ _\\ ___ _ __ _ __ ___ _ __ | |_ ");
|
|
mvwprintw(menuScreen, menuY + 4, menuX - 2, "\\ \\ / _ \\ '__| '_ \\ / _ \\ '_ \\| __|");
|
|
mvwprintw(menuScreen, menuY + 5, menuX - 2, "_\\ \\ __/ | | |_) | __/ | | | |_ ");
|
|
mvwprintw(menuScreen, menuY + 6, menuX - 2, "\\__/\\___|_| | .__/ \\___|_| |_|\\__|");
|
|
mvwprintw(menuScreen, menuY + 7, menuX - 2, " |_| ");
|
|
|
|
switch (menuType) {
|
|
case 1:
|
|
/* Print the main menu inside the menuScreen window */
|
|
mvwprintw(menuScreen, menuY + 9, menuX, "\tMain Menu");
|
|
mvwprintw(menuScreen, menuY + 10, menuX, "\t 1. Start Game");
|
|
mvwprintw(menuScreen, menuY + 11, menuX, "\t 2. Show Controls");
|
|
mvwprintw(menuScreen, menuY + 12, menuX, "\t 3. Exit Game");
|
|
mvwprintw(menuScreen, menuY + 13, menuX, "\tPress a key [1-3]...");
|
|
wrefresh(menuScreen);
|
|
break;
|
|
case 2:
|
|
/* Display controls */
|
|
mvwprintw(menuScreen, menuY + 9, menuX, "\tControls");
|
|
mvwprintw(menuScreen, menuY + 10, menuX, "\t Arrow Up: Move Up");
|
|
mvwprintw(menuScreen, menuY + 11, menuX, "\t Arrow Down: Move Down");
|
|
mvwprintw(menuScreen, menuY + 12, menuX, "\t Arrow Left: Move Left");
|
|
mvwprintw(menuScreen, menuY + 13, menuX, "\t Arrow Right: Move Right");
|
|
mvwprintw(menuScreen, menuY + 13, menuX, "\t p: Pause the game");
|
|
mvwprintw(menuScreen, menuY + 14, menuX, "\tPress a key to go back...");
|
|
wrefresh(menuScreen);
|
|
wgetch(menuScreen);
|
|
break;
|
|
case 3:
|
|
/* Display the final score on the main menu */
|
|
mvwprintw(menuScreen, menuY + 12, menuX, "\tGAME OVER");
|
|
mvwprintw(menuScreen, menuY + 13, menuX, "\tFinal Score: %d", score);
|
|
mvwprintw(menuScreen, menuY + 14, menuX, "\tPress a key to go back...");
|
|
wgetch(menuScreen);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* Function responsible of cleaning the memory */
|
|
void cleanup() {
|
|
/* Free memory allocated by snake */
|
|
freeSnake();
|
|
|
|
/* Free memory allocated by apple */
|
|
free(apple);
|
|
|
|
/* End ncurses window */
|
|
endwin();
|
|
}
|
|
|
|
/* Function for displaying the game controls in the command line */
|
|
void argControls() {
|
|
printf("%s version: %.1lf\n", NAME, VERSION);
|
|
printf("Controls:\n");
|
|
printf("\tArrow Up: Move Up\n");
|
|
printf("\tArrow Down: Move Down\n");
|
|
printf("\tArrow Left: Move Left\n ");
|
|
printf("\tArrow Right: Move Right\n");
|
|
printf("\tp: Pause the game\n");
|
|
}
|
|
|
|
/* Function to display the help message in the command line */
|
|
void argHelp() {
|
|
printf("Usage: %s [OPTIONS]\n", NAME);
|
|
printf("Play the all time classic snake game in the console.\n\n");
|
|
printf("Options:\n");
|
|
printf("\t-c, --show-controls Show the controls for the game.\n");
|
|
printf("\t-h, --help Display this help message and exit.\n");
|
|
printf("\t-v, --version Display version and exit.\n");
|
|
}
|
|
|
|
/* Function to display the version in the command line */
|
|
void argVersion() {
|
|
printf("%s. version: %.1lf\n", NAME, VERSION);
|
|
printf("Author: Darius Drake\n");
|
|
printf("License: GPL v3\n");
|
|
printf("Contribute:\n");
|
|
printf(" The source code is available on GitHub -> https://github.com/d4r1us-drk/serpent\n");
|
|
printf(" Feel free to contribute with ideas, issues or pull requests.\n");
|
|
}
|