Updated: fixed some issues
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2 changed files with 15 additions and 22 deletions
BIN
serpent
BIN
serpent
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35
serpent.c
35
serpent.c
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@ -30,16 +30,17 @@
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#include "serpent.h"
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#include "serpent.h"
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/* */
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/* */
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/* global variables */
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/* Global variables */
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bool isAlive = true; /* variable to track if snake is alive */
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bool isAlive = true; /* variable to track if snake is alive */
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bool isRunning = true;
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bool isRunning = true; /* variable to track if the game is running */
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unsigned int SPEED = 100; /* speed of the game */
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const unsigned int minSpeed = 100; /* default speed of the game (lower is faster) */
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unsigned int MAX_SPEED = 60; /* max speed of the game */
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const unsigned int maxSpeed = 70; /* max speed of the game (lower is faster) */
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unsigned int terminalRows;
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unsigned int speed = minSpeed; /* variable speed of the game (lower is faster) */
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unsigned int terminalCols;
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unsigned int terminalRows; /* variable for storing the terminal rows */
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int startY;
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unsigned int terminalCols; /* variable for storing the terminal columns */
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int startX;
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int startY; /* initial Y position of the window */
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unsigned int score;
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int startX; /* initial X position of the window */
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unsigned int score; /* game score */
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/* */
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/* */
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/* Initialize structs */
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/* Initialize structs */
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@ -48,27 +49,22 @@ Apple *apple;
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/* */
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/* */
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/* Function prototypes */
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/* Function prototypes */
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// structure functions
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Snake *startSnake();
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Snake *startSnake();
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Apple *startApple();
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Apple *startApple();
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void appendSnakeNode(Snake *new_snake);
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void appendSnakeNode(Snake *new_snake);
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void freeSnake();
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void freeSnake();
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int snakeSize();
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int snakeSize();
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// game logic
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void updateSnake();
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void updateSnake();
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void updateApple();
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void updateApple();
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bool snakeCollision(int x, int y, bool excludeHead);
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bool snakeCollision(int x, int y, bool excludeHead);
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bool appleCollision(int x, int y);
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bool appleCollision(int x, int y);
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// game i-o
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void handleInput(int key);
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void handleInput(int key);
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void drawGame();
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void drawGame();
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// game functions
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void initializeGame();
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void initializeGame();
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void gameLoop();
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void gameLoop();
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void run();
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void run();
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void mainMenu(WINDOW *menuScreen, int menuType);
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void mainMenu(WINDOW *menuScreen, int menuType);
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void cleanup();
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void cleanup();
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// command line functions
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void argControls();
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void argControls();
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void argHelp();
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void argHelp();
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void argVersion();
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void argVersion();
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@ -263,8 +259,8 @@ void updateSnake() {
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updateApple();
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updateApple();
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/* Increase the speed if it hasn't reached the maximum */
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/* Increase the speed if it hasn't reached the maximum */
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if (SPEED >= MAX_SPEED) {
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if (speed >= maxSpeed) {
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SPEED -= 1;
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speed -= 1;
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}
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}
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/* Create a new head node and update its position */
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/* Create a new head node and update its position */
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@ -392,10 +388,6 @@ void drawGame() {
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/* Clear the terminal screen */
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/* Clear the terminal screen */
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erase();
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erase();
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// Calculate the center coordinates
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int startY = (terminalRows - SCREEN_HEIGHT) / 2;
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int startX = (terminalCols - SCREEN_WIDTH) / 2;
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WINDOW *gameBoard = newwin(SCREEN_HEIGHT, SCREEN_WIDTH, startY, startX);
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WINDOW *gameBoard = newwin(SCREEN_HEIGHT, SCREEN_WIDTH, startY, startX);
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box(gameBoard, 0, 0);
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box(gameBoard, 0, 0);
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refresh();
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refresh();
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@ -453,7 +445,7 @@ void gameLoop() {
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refresh();
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refresh();
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/* Introduce a delay for the game loop */
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/* Introduce a delay for the game loop */
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usleep(SPEED * 800L);
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usleep(speed * 800L);
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}
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}
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/* Function responsible of initializing the game */
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/* Function responsible of initializing the game */
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@ -503,6 +495,7 @@ void run() {
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if (!isAlive) {
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if (!isAlive) {
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snake = startSnake();
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snake = startSnake();
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isAlive = true;
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isAlive = true;
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speed = minSpeed;
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}
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}
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/* Start the game loop */
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/* Start the game loop */
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while (isAlive) {
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while (isAlive) {
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