From 1312cf02abd98eba83c8c217f79f4916e0eb6976 Mon Sep 17 00:00:00 2001 From: Darius Drake Date: Fri, 8 Dec 2023 05:40:06 -0400 Subject: [PATCH] Updated: the game can now be paused --- serpent.c | 50 +++++++++++++++++++++++++++----------------------- 1 file changed, 27 insertions(+), 23 deletions(-) diff --git a/serpent.c b/serpent.c index c6a5c45..d5df46d 100644 --- a/serpent.c +++ b/serpent.c @@ -31,8 +31,8 @@ /* */ /* Global variables */ -bool isAlive = true; /* variable to track if snake is alive */ -bool isRunning = true; /* variable to track if the game is running */ +bool isAlive = true; /* variable to check if snake is alive */ +bool isPaused = false; /* variable to check if the game is paused */ const unsigned int minSpeed = 100; /* default speed of the game (lower is faster) */ const unsigned int maxSpeed = 70; /* max speed of the game (lower is faster) */ unsigned int speed = minSpeed; /* variable speed of the game (lower is faster) */ @@ -353,28 +353,27 @@ void handleInput(int key) { /* Handle different key inputs to change the snake's direction */ switch (key) { case KEY_UP: + if (isPaused) isPaused = !isPaused; /* If the snake is not currently moving down, change its direction to up */ - if (snake->direction != DOWN) { - snake->direction = UP; - } + if (snake->direction != DOWN) snake->direction = UP; break; case KEY_DOWN: + if (isPaused) isPaused = !isPaused; /* If the snake is not currently moving up, change its direction to down */ - if (snake->direction != UP) { - snake->direction = DOWN; - } + if (snake->direction != UP) snake->direction = DOWN; break; case KEY_RIGHT: + if (isPaused) isPaused = !isPaused; /* If the snake is not currently moving left, change its direction to right */ - if (snake->direction != LEFT) { - snake->direction = RIGHT; - } + if (snake->direction != LEFT) snake->direction = RIGHT; break; case KEY_LEFT: + if (isPaused) isPaused = !isPaused; /* If the snake is not currently moving right, change its direction to left */ - if (snake->direction != RIGHT) { - snake->direction = LEFT; - } + if (snake->direction != RIGHT) snake->direction = LEFT; + break; + case 'p': + isPaused = !isPaused; break; default: /* Do nothing for other keys */ @@ -435,8 +434,10 @@ void gameLoop() { handleInput(c); } - /* Update the snake position */ - updateSnake(); + // Check if the game is not paused before updating the snake position + if (!isPaused) { + updateSnake(); + } /* Redraw the frame */ drawGame(); @@ -474,6 +475,7 @@ void initializeGame() { /* Starting point of the game */ void run() { int choice; + bool isRunning = true; WINDOW * menuScreen = newwin(SCREEN_HEIGHT, SCREEN_WIDTH, startY, startX); refresh(); @@ -549,10 +551,11 @@ void mainMenu(WINDOW *menuScreen, int menuType) { case 2: /* Display controls */ mvwprintw(menuScreen, menuY + 9, menuX, "\tControls"); - mvwprintw(menuScreen, menuY + 10, menuX, "\t Arrow Up: Move Up"); - mvwprintw(menuScreen, menuY + 11, menuX, "\t Arrow Down: Move Down"); - mvwprintw(menuScreen, menuY + 12, menuX, "\t Arrow Left: Move Left"); + mvwprintw(menuScreen, menuY + 10, menuX, "\t Arrow Up: Move Up"); + mvwprintw(menuScreen, menuY + 11, menuX, "\t Arrow Down: Move Down"); + mvwprintw(menuScreen, menuY + 12, menuX, "\t Arrow Left: Move Left"); mvwprintw(menuScreen, menuY + 13, menuX, "\t Arrow Right: Move Right"); + mvwprintw(menuScreen, menuY + 13, menuX, "\t p: Pause the game"); mvwprintw(menuScreen, menuY + 14, menuX, "\tPress a key to go back..."); wrefresh(menuScreen); wgetch(menuScreen); @@ -582,10 +585,11 @@ void cleanup() { void argControls() { printf("%s version: %.1lf\n", NAME, VERSION); printf("Controls:\n"); - printf("\tArrow Up: move up\n"); - printf("\tArrow Down: move down\n"); - printf("\tArrow Left: move to the left\n"); - printf("\tArrow Right: move to the right\n"); + printf("\tArrow Up: Move Up\n"); + printf("\tArrow Down: Move Down\n"); + printf("\tArrow Left: Move Left\n "); + printf("\tArrow Right: Move Right\n"); + printf("\tp: Pause the game\n"); } /* Function to display the help message in the command line */