6e8cfc9ec3
updated everything
168 lines
5.6 KiB
Lua
Executable file
168 lines
5.6 KiB
Lua
Executable file
--[[
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Licensed under GNU General Public License v2
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* (c) 2016, Luca CPZ
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* (c) 2015, unknown
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--]]
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local awful = require("awful")
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local capi = { client = client }
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local math = math
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local string = string
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local pairs = pairs
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local screen = screen
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local setmetatable = setmetatable
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-- Quake-like Dropdown application spawn
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local quake = {}
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-- If you have a rule like "awful.client.setslave" for your terminals,
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-- ensure you use an exception for QuakeDD. Otherwise, you may
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-- run into problems with focus.
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function quake:display()
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if self.followtag then self.screen = awful.screen.focused() end
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-- First, we locate the client
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local client = nil
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local i = 0
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for c in awful.client.iterate(function (c)
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-- c.name may be changed!
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return c.instance == self.name
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end)
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do
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i = i + 1
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if i == 1 then
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client = c
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else
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-- Additional matching clients, let's remove the sticky bit
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-- which may persist between awesome restarts. We don't close
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-- them as they may be valuable. They will just turn into
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-- normal clients.
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c.sticky = false
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c.ontop = false
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c.above = false
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end
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end
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if not client and not self.visible then return end
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if not client then
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-- The client does not exist, we spawn it
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cmd = string.format("%s %s %s", self.app,
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string.format(self.argname, self.name), self.extra)
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awful.spawn(cmd, { tag = self.screen.selected_tag })
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return
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end
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-- Set geometry
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client.floating = true
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client.border_width = self.border
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client.size_hints_honor = false
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client:geometry(self.geometry[self.screen.index] or self:compute_size())
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-- Set not sticky and on top
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client.sticky = false
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client.ontop = true
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client.above = true
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client.skip_taskbar = true
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-- Additional user settings
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if self.settings then self.settings(client) end
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-- Toggle display
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if self.visible then
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client.hidden = false
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client:raise()
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self.last_tag = self.screen.selected_tag
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client:tags({self.screen.selected_tag})
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capi.client.focus = client
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else
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client.hidden = true
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local ctags = client:tags()
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for i, t in pairs(ctags) do
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ctags[i] = nil
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end
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client:tags(ctags)
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end
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return client
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end
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function quake:compute_size()
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-- skip if we already have a geometry for this screen
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if not self.geometry[self.screen.index] then
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local geom
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if not self.overlap then
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geom = screen[self.screen.index].workarea
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else
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geom = screen[self.screen.index].geometry
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end
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local width, height = self.width, self.height
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if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
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if height <= 1 then height = math.floor(geom.height * height) end
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local x, y
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if self.horiz == "left" then x = geom.x
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elseif self.horiz == "right" then x = geom.width + geom.x - width
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else x = geom.x + (geom.width - width)/2 end
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if self.vert == "top" then y = geom.y
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elseif self.vert == "bottom" then y = geom.height + geom.y - height
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else y = geom.y + (geom.height - height)/2 end
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self.geometry[self.screen.index] = { x = x, y = y, width = width, height = height }
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end
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return self.geometry[self.screen.index]
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end
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function quake:new(config)
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local conf = config or {}
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conf.app = conf.app or "xterm" -- application to spawn
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conf.name = conf.name or "QuakeDD" -- window name
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conf.argname = conf.argname or "-name %s" -- how to specify window name
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conf.extra = conf.extra or "" -- extra arguments
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conf.border = conf.border or 1 -- client border width
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conf.visible = conf.visible or false -- initially not visible
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conf.followtag = conf.followtag or false -- spawn on currently focused screen
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conf.overlap = conf.overlap or false -- overlap wibox
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conf.screen = conf.screen or awful.screen.focused()
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conf.settings = conf.settings
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-- If width or height <= 1 this is a proportion of the workspace
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conf.height = conf.height or 0.25 -- height
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conf.width = conf.width or 1 -- width
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conf.vert = conf.vert or "top" -- top, bottom or center
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conf.horiz = conf.horiz or "left" -- left, right or center
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conf.geometry = {} -- internal use
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local dropdown = setmetatable(conf, { __index = quake })
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capi.client.connect_signal("manage", function(c)
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if c.instance == dropdown.name and c.screen == dropdown.screen then
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dropdown:display()
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end
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end)
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capi.client.connect_signal("unmanage", function(c)
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if c.instance == dropdown.name and c.screen == dropdown.screen then
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dropdown.visible = false
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end
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end)
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return dropdown
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end
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function quake:toggle()
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if self.followtag then self.screen = awful.screen.focused() end
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local current_tag = self.screen.selected_tag
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if current_tag and self.last_tag ~= current_tag and self.visible then
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local c=self:display()
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if c then
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c:move_to_tag(current_tag)
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end
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else
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self.visible = not self.visible
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self:display()
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end
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end
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return setmetatable(quake, { __call = function(_, ...) return quake:new(...) end })
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