neodotfiles/.config/awesome/lain/widget/contrib/redshift.lua
Clay Gomera 84a27f2f7f updated
2022-01-13 23:48:37 -04:00

54 lines
1.7 KiB
Lua
Executable file

--[[
Licensed under GNU General Public License v2
* (c) 2017, Luca CPZ
* (c) 2014, blueluke <http://github.com/blueluke>
--]]
local async = require("lain.helpers").async
local awful = require("awful")
local execute = os.execute
local type = type
-- Redshift
-- lain.widget.contrib.redshift
local redshift = { active = false, pid = nil }
function redshift:start()
execute("pkill redshift")
awful.spawn.with_shell("redshift -x") -- clear adjustments
redshift.pid = awful.spawn.with_shell("redshift")
redshift.active = true
if type(redshift.update_fun) == "function" then
redshift.update_fun(redshift.active)
end
end
function redshift:toggle()
async({ awful.util.shell, "-c", string.format("ps -p %d -o pid=", redshift.pid) }, function(f)
if f and #f > 0 then -- redshift is running
-- Sending -USR1 toggles redshift (See project website)
execute("pkill -USR1 redshift")
redshift.active = not redshift.active
else -- not started or killed, (re)start it
redshift:start()
end
redshift.update_fun(redshift.active)
end)
end
-- Attach to a widget
-- Provides a button which toggles redshift on/off on click
-- @param widget: Widget to attach to.
-- @param fun: Function to be run each time redshift is toggled (optional).
-- Use it to update widget text or icons on status change.
function redshift:attach(widget, fun)
redshift.update_fun = fun or function() end
if not redshift.pid then redshift:start() end
if widget then
widget:buttons(awful.util.table.join(awful.button({}, 1, function () redshift:toggle() end)))
end
end
return redshift