neodotfiles/user/.config/picom/picom.conf
2023-01-20 14:15:37 -04:00

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## ____ __
## / __ \_________ _/ /_____
## / / / / ___/ __ `/ //_/ _ \
## / /_/ / / / /_/ / ,< / __/ Clay Gomera (Drake)
## /_____/_/ \__,_/_/|_|\___/ My custom picom config
## Animations
animations = true
# `auto`, `none`, `fly-in`, `zoom`, `slide-down`, `slide-up`, `slide-left`, `slide-right` `slide-in`, `slide-out`
animation-for-transient-window = "zoom"
animation-for-open-window = "zoom"
animation-for-unmap-window = "zoom"
animation-for-menu-window = "zoom"
animation-for-workspace-switch-out = "zoom"
animation-for-workspace-switch-in = "zoom"
animation-stiffness = 300;
animation-dampening = 16;
animation-window-mass = 1;
animation-clamping = true;
animation-delta = 16;
#animation-force-steps = true;
## Shadows
shadow = false;
#shadow-radius = 8;
#shadow-opacity = .90
#shadow-offset-x = -10;
#shadow-offset-y = -10;
# shadow-red = 0
# shadow-green = 0
# shadow-blue = 0
# shadow-color = "#000000"
#shadow-exclude = [
# "name = 'Notification'",
# "class_g = 'Conky'",
# "class_g ?= 'Notify-osd'",
# "class_g = 'Cairo-clock'",
# "_GTK_FRAME_EXTENTS@:c"
#];
## Fading
fading = false;
#fade-in-step = 0.05;
#fade-out-step = 0.05;
#fade-delta = 8
#fade-exclude = []
#no-fading-openclose = false
#no-fading-destroyed-argb = false
## Transparency and opacity
inactive-opacity = 1.00;
frame-opacity = 1.0;
inactive-opacity-override = false;
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# opaity-rule = []
## General Settings
backend = "xrender";
vsync = true;
dbe = false;
detect-client-opacity = true;
refresh-rate = 60;
detect-transient = true;
glx-no-stencil = true;
use-damage = true;
unredir-if-possible = false;
#unredir-if-possible-exclude = [
# "class_g = 'looking-glass-client' && !focused"
#];
glx-use-copysubbuffer-mesa = true;
wintypes:
{
normal = { fade = true; full-shadow = true; };
tooltip = { fade = true; };
menu = { fade = true; };
popup_menu = { fade = true; };
dropdown_menu = { fade = true; };
utility = { fade = true; };
dialog = { fade = true; };
notify = { fade = true; };
unknown = { fade = true; };
# notification = { shadow = true; };
# dock = { shadow = false; };
};