## ____ __ ## / __ \_________ _/ /_____ ## / / / / ___/ __ `/ //_/ _ \ ## / /_/ / / / /_/ / ,< / __/ Clay Gomera (Drake) ## /_____/_/ \__,_/_/|_|\___/ My custom moc config ## # This is a configuration file for the MOC player. It should be named # 'config' and placed in the ~/.moc directory. As this file can specify # commands which invoke other applications, MOC will refuse to start if it # is not owned by either root or the current user, or if it is writable by # anyone other than its owner. All options are given with their default # values, and therefore commented. # Comments begin with '#'. # You can use quotes and escape ('\') in parameters. # # You can have variable values substituted by enclosing the variable name # as "${...}". (This only applies to the portion of the option following # the '='.) Variables are substituted first from the environment then, # if not found, from the configuration options. (Note that the value of # a configuration option substituted is that which it has at the time the # substitution variable is encountered.) If there is a naming conflict # between an environment and configuration variable, you may be able to # resolve it by using lowercase as the environment variable matches are # case-sensitive whereas the configuration variables are not. # # You can also use the form "${...:-...}" where the value in the second # position will be substituted if the variable name given in the first # position is unset or null. # # So, for example: # # MusicDir = /music/${USER:-public} # Fastdir1 = ${MusicDir}/mp3/rock # Fastdir2 = ${MusicDir}/mp3/electronic # Fastdir3 = ${MusicDir}/mp3/rap # Fastdir4 = ${MusicDir}/mp3/etc # # Variable names are limited to those accepted by the BASH shell; that # is, those comprising the upper- and lowercase ASCII characters, digits # and the underscore. # # If you need to use the "${" sequence for any other purpose, write "$${" # and it will be replaced by "${" and not treated as a substitution. # # Some options take lists of strings as their values. The strings are # separated by colons. Additional strings can be appended to the list # using "+=" in place of a plain "=" to assign the value. For an example, # see the XTerms option. # # You can override any configuration option when you run MOC using the # '-O' command line option: # # mocp -O AutoNext=no -O messagelingertime=1 -O XTerms+=xxt:xwt # # This command line option can be repeated as many times as needed and # the configuration option name is not case sensitive. (Note that MOC # does not perform variable substitution on the value of such overridden # configuration options.) Most option values are set before the # configuration file is processed (which allows the new values to be # picked up by substitutions), however list-valued options are overridden # afterwards (which gives the choice of whether the configured values are # replaced or added to). # Remember that the client and server are separate processes and the # server will retain the configuration values formed from the environment # within which it was originally started. # Show file titles (title, author, album) instead of file names? ReadTags = yes # In which directory do you store your music files? If you specify it # you will be able to jump straight to this directory with the '-m' # parameter or the 'm' command. This can also point to a playlist. # # Example: MusicDir = "/home/joe/music" # MusicDir = "~/Music" # Start in the music directory by default? If set to 'no', start # in the current directory by default. A single directory on # the command line takes precedence. StartInMusicDir = yes # How to sort? FileName is the option's only value for now. #Sort = FileName # Show errors in the streams (for example, broken frames in MP3 files)? #ShowStreamErrors = no # Ignore CRC errors in MP3 files? Most players do that, so the default # value is 'yes'. #MP3IgnoreCRCErrors = yes # Set playback toggles. #Repeat = no #Shuffle = no #AutoNext = yes # Default FormatString: # # %n - Track number # %a - Artist # %A - Album # %t - Title # %(X:TRUE:FALSE) - Ternary expression: if X exists, do TRUE, # otherwise FALSE. The escape character must # be doubled (i.e., '\\'). (See zshmisc # documentation for more information.) # #FormatString = "%(n:%n :)%(a:%a - :)%(t:%t:)%(A: \(%A\):)" # Input and output buffer sizes (in kilobytes). #InputBuffer = 512 # Minimum value is 32KB #OutputBuffer = 512 # Minimum value is 128KB # How much to fill the input buffer before playing (in kilobytes)? # This can't be greater than the value of InputBuffer. While this has # a positive effect for network streams, it also causes the broadcast # audio to be delayed. #Prebuffering = 64 # Use this HTTP proxy server for internet streams. If not set, the # environment variables http_proxy and ALL_PROXY will be used if present. # # Format: HTTPProxy = PROXY_NAME:PORT # #HTTPProxy = # Sound driver - OSS, ALSA, JACK, SNDIO (on OpenBSD) or null (only for # debugging). You can enter more than one driver as a colon-separated # list. The first working driver will be used. #SoundDriver = JACK:ALSA:OSS # Jack output settings. #JackClientName = "moc" #JackStartServer = no #JackOutLeft = "system:playback_1" #JackOutRight = "system:playback_2" # OSS output settings. #OSSDevice = /dev/dsp #OSSMixerDevice = /dev/mixer #OSSMixerChannel1 = pcm # 'pcm', 'master' or 'speaker' #OSSMixerChannel2 = master # 'pcm', 'master' or 'speaker' # ALSA output settings. If you need to dump the audio produced by MOC # to a file for diagnostic purposes, the following setting of 'ALSADevice' # should do that: # # ALSADevice=tee:hw,'/tmp/out.wav',wav # #ALSADevice = default #ALSAMixer1 = PCM #ALSAMixer2 = Master # Under some circumstances on 32-bit systems, audio played continously # for long periods of time may begin to stutter. Setting this option to # 'yes' will force MOC to avoid ALSA's dmix resampling and prevent this # stutter. But it also has other implications: # # - You may experience unacceptably high CPU load. # - ALSA's resampler plug-ins will not be used. # - The resampling may be of lower quality than ALSA would provide. # - You may need to try different "ResampleMethod" option settings. # - The "ForceSampleRate" option may be ineffective. # - If libsamplerate is not configured, many audios may be unplayable. # #ALSAStutterDefeat = no # Save software mixer state? # If enabled, a file 'softmixer' will be created in '~/.moc/' storing the # mixersetting set when the server is shut down. # Note that there is a "hidden" 'Amplification' setting in that file. # Amplification (0-200) is used to scale the mixer setting (0-100). This # results in a higher signal amplitude but may also produce clipping. #Softmixer_SaveState = yes # Save equalizer state? # If enabled, a file 'equalizer' will be created in '~/.moc/' storing the # equalizer settings when the server is shut down. # Note that there is a "hidden" 'Mixin' setting in that file. # Mixin (0.0-1.0) is used to determine how much of the original signal is # used after equalizing. 0 means to only use the equalized sound, while 1 # effectively disabled the mixer. The default is 0.25. #Equalizer_SaveState = yes # Show files with dot at the beginning? ShowHiddenFiles = no # Hide file name extensions? HideFileExtension = yes # Show file format in menu? ShowFormat = yes # Show file time in menu? Possible values: 'yes', 'no' and 'IfAvailable' # (meaning show the time only when it is already known, which often works # faster). ShowTime = yes # Show time played as a percentage in the time progress bar. #ShowTimePercent = no # Values of the TERM environment variable which are deemed to be managed by # screen(1). If you are setting a specific terminal using screen(1)'s # '-T ' option, then you will need to add 'screen.' to this list. # Note that this is only a partial test; the value of the WINDOW environment # variable must also be a number (which screen(1) sets). #ScreenTerms = screen:screen-w:vt100 # Values of the TERM environment variable which are deemed to be xterms. If # you are using MOC within screen(1) under an xterm, then add screen(1)'s # TERM setting here as well to cause MOC to update the xterm's title. #XTerms = xterm #XTerms += xterm-colour:xterm-color #XTerms += xterm-256colour:xterm-256color #XTerms += rxvt:rxvt-unicode #XTerms += rxvt-unicode-256colour:rxvt-unicode-256color #XTerms += eterm # Theme file to use. This can be absolute path or relative to # /usr/share/moc/themes/ (depends on installation prefix) or # ~/.moc/themes/ . # # Example: Theme = laras_theme # Theme = transparent-background # The theme used when running on an xterm. # # Example: XTermTheme = transparent-background # #XTermTheme = # Should MOC try to autoload the default lyrics file for an audio? (The # default lyrics file is a text file with the same file name as the audio # file name with any trailing "extension" removed.) #AutoLoadLyrics = yes # MOC directory (where pid file, socket and state files are stored). # You can use ~ at the beginning. #MOCDir = ~/.moc # Use mmap() to read files. mmap() is much slower on NFS. #UseMMap = no # Use MIME to identify audio files. This can make for slower loading # of playlists but is more accurate than using "extensions". #UseMimeMagic = no # Assume this encoding for ID3 version 1/1.1 tags (MP3 files). Unlike # ID3v2, UTF-8 is not used here and MOC can't guess how tags are encoded. # Another solution is using librcc (see the next option). This option is # ignored if UseRCC is set to 'yes'. #ID3v1TagsEncoding = WINDOWS-1250 # Use librcc to fix ID3 version 1/1.1 tags encoding. #UseRCC = yes # Use librcc to filenames and directory names encoding. #UseRCCForFilesystem = yes # When this option is set the player assumes that if the encoding of # ID3v2 is set to ISO-8859-1 then the ID3v1TagsEncoding is actually # that and applies appropriate conversion. #EnforceTagsEncoding = no # Enable the conversion of filenames from the local encoding to UTF-8. #FileNamesIconv = no # Enable the conversion of the xterm title from UTF-8 to the local encoding. #NonUTFXterm = no # Should MOC precache files to assist gapless playback? #Precache = yes # Remember the playlist after exit? SavePlaylist = yes # When using more than one client (interface) at a time, do they share # the playlist? SyncPlaylist = yes # Choose a keymap file (relative to '~/.moc/' or using an absolute path). # An annotated example keymap file is included ('keymap.example'). # # Example: Keymap = my_keymap # #Keymap = # Use ASCII rather than graphic characters for drawing lines. This # helps on some terminals. #ASCIILines = no # FastDirs, these allow you to jump directly to a directory, the key # bindings are in the keymap file. # # Examples: Fastdir1 = /mp3/rock # Fastdir2 = /mp3/electronic # Fastdir3 = /mp3/rap # Fastdir4 = /mp3/etc # #Fastdir1 = #Fastdir2 = #Fastdir3 = #Fastdir4 = #Fastdir5 = #Fastdir6 = #Fastdir7 = #Fastdir8 = #Fastdir9 = #Fastdir10 = # How fast to seek (in number of seconds per keystroke). The first # option is for normal seek and the second for silent seek. #SeekTime = 1 #SilentSeekTime = 5 # PreferredDecoders allows you to specify which decoder should be used # for any given audio format. It is a colon-separated list in which # each entry is of the general form 'code(decoders)', where 'code' # identifies the audio format and 'decoders' is a comma-separated list # of decoders in order of preference. # # The audio format identifier may be either a filename extension or a # MIME media type. If the latter, the format is 'type/subtype' (e.g., # 'audio/flac'). Because different systems may give different MIME # media types, any 'x-' prefix of the subtype is ignored both here and # in the actual file MIME type (so all combinations of 'audio/flac' and # 'audio/x-flac' match each other). # # For Internet streams the matching is done on MIME media type and on # actual content. For files the matches are made on MIME media type # (if the 'UseMimeMagic' option is set) and on filename extension. The # MIME media type of a file is not determined until the first entry for # MIME is encountered in the list. # # The matching is done in the order of appearance in the list with any # entries added from the command line being matched before those listed # here. Therefore, if you place all filename extension entries before # all MIME entries you will speed up MOC's processing of directories # (which could be significant for remote file systems). # # The decoder list may be empty, in which case no decoders will be used # for files (and files with that audio format ignored) while Internet # streams will be assessed on the actual content. Any decoder position # may contain an asterisk, in which case any decoder not otherwise listed # which can handle the audio format will be used. It is not an error to # list the same decoder twice, but neither does it make sense to do so. # # If you have a mix of audio and non-audio files in your directories, you # may wish to include entries at top of the list which ignore non-audio # files by extension. # # In summary, the PreferredDecoders option provides fine control over the # type of matching which is performed (filename extension, MIME media # type and streamed media content) and which decoder(s) (if any) are used # based on the option's list entries and their ordering. # # Examples: aac(aac,ffmpeg) first try FAAD2 for AACs then FFmpeg # mp3() ignore MP3 files # wav(*,sndfile) use sndfile for WAV as a last resort # ogg(vorbis,*):flac(flac,*) try Xiph decoders first # ogg():audio/ogg() ignore OGG files, and # force Internet selection by content # gz():html() ignore some non-audio files # # Any unspecified audio formats default to trying all decoders. # Any unknown (or misspelt) drivers are ignored. # All names are case insensitive. # The default setting reflects the historical situation modified by # the experience of users. # #PreferredDecoders = aac(aac,ffmpeg):m4a(ffmpeg) #PreferredDecoders += mpc(musepack,*,ffmpeg):mpc8(musepack,*,ffmpeg) #PreferredDecoders += sid(sidplay2):mus(sidplay2) #PreferredDecoders += wav(sndfile,*,ffmpeg) #PreferredDecoders += wv(wavpack,*,ffmpeg) #PreferredDecoders += audio/aac(aac):audio/aacp(aac):audio/m4a(ffmpeg) #PreferredDecoders += audio/wav(sndfile,*) # The following PreferredDecoders attempt to handle the ambiguity surrounding # container types such as OGG for files. The first two entries will force # a local file to the correct decoder (assuming the .ogg file contains Vorbis # audio), while the MIME media types will cause Internet audio streams to # be assessed on content (which may be either Vorbis or Speex). # #PreferredDecoders += ogg(vorbis,ffmpeg):oga(vorbis,ffmpeg):ogv(ffmpeg) #PreferredDecoders += opus(ffmpeg) #PreferredDecoders += spx(speex) #PreferredDecoders += application/ogg(vorbis):audio/ogg(vorbis) # Which resampling method to use. There are a few methods of resampling # sound supported by libresamplerate. The default is 'Linear') which is # also the fastest. A better description can be found at: # # http://www.mega-nerd.com/libsamplerate/api_misc.html#Converters # # but briefly, the following methods are based on bandlimited interpolation # and are higher quality, but also slower: # # SincBestQuality - really slow (I know you probably have an xx GHz # processor, but it's still not enough to not see # this in the top output :) The worst case # Signal-to-Noise Ratio is 97dB. # SincMediumQuality - much faster. # SincFastest - the fastest bandlimited interpolation. # # And these are lower quality, but much faster methods: # # ZeroOrderHold - really poor quality, but it's really fast. # Linear - a bit better and a bit slower. # #ResampleMethod = Linear # Always use this sample rate (in Hz) when opening the audio device (and # resample the sound if necessary). When set to 0 the device is opened # with the file's rate. #ForceSampleRate = 0 # By default, even if the sound card reports that it can output 24bit samples # MOC converts 24bit PCM to 16bit. Setting this option to 'yes' allows MOC # to use 24bit output. (The MP3 decoder, for example, uses this format.) # This is disabled by default because there were reports that it prevents # MP3 files from playing on some soundcards. #Allow24bitOutput = no # Use realtime priority for output buffer thread. This will prevent gaps # while playing even with heavy load. The user who runs MOC must have # permissions to set such a priority. This could be dangerous, because it # is possible that a bug in MOC will freeze your computer. #UseRealtimePriority = no # The number of audio files for which MOC will cache tags. When this limit # is reached, file tags are discarded on a least recently used basis (with # one second resolution). You can disable the cache by giving it a size of # zero. Note that if you decrease the cache size below the number of items # currently in the cache, the number will not decrease immediately (if at # all). #TagsCacheSize = 256 # Number items in the playlist. PlaylistNumbering = yes # Main window layouts can be configured. You can change the position and # size of the menus (directory and playlist). You have three layouts and # can switch between then using the 'l' key (standard mapping). By default, # only two layouts are configured. # # The format is as follows: # # - Each layout is described as a list of menu entries. # - Each menu entry is of the form: # # menu(position_x, position_y, width, height) # # where 'menu' is either 'directory' or 'playlist'. # - The parameters define position and size of the menu. They can # be absolute numbers (like 10) or a percentage of the screen size # (like 45%). # - 'width' and 'height' can have also value of 'FILL' which means # fill the screen from the menu's position to the border. # - Menus may overlap. # # You must describe at least one menu (default is to fill the whole window). # There must be at least one layout (Layout1) defined; others can be empty. # # Example: Layout1 = playlist(50%,50%,50%,50%) # Layout2 = "" # Layout3 = "" # # Just one layout, the directory will occupy the whole # screen, the playlist will have 1/4 of the screen size # and be positioned at lower right corner. (Note that # because the playlist will be hidden by the directory # you will have to use the TAB key to make the playlist # visible.) # # Example: Layout1 = playlist(0,0,100%,10):directory(0,10,100%,FILL) # # The screen is split into two parts: playlist at the top # and the directory menu at the bottom. Playlist will # occupy 10 lines and the directory menu the rest. # #Layout1 = directory(0,0,50%,100%):playlist(50%,0,FILL,100%) #Layout2 = directory(0,0,100%,100%):playlist(0,0,100%,100%) #Layout3 = "" # When the song changes, should the menu be scrolled so that the currently # played file is visible? #FollowPlayedFile = yes # What to do if the interface was started and the server is already playing # something from the playlist? If CanStartInPlaylist is set to 'yes', the # interface will switch to the playlist. When set to 'no' it will start # from the last directory. #CanStartInPlaylist = yes # Executing external commands (1 - 10) invoked with key commands (F1 - F10 # by default). # # Some arguments are substituted before executing: # # %f - file path # %i - title made from tags # %S - start block mark (in seconds) # %E - end block mark (in seconds) # # Data from tags can also be substituted: # # %t - title # %a - album # %r - artist # %n - track # %m - time of the file (in seconds) # # The parameters above apply to the currently selected file. If you change # them to capital letters, they are taken from the file currently playing. # # Programs are run using execv(), not a shell, so you can't do things like # redirecting the output to a file. The command string is split using blank # characters as separators; the first element is the command to be executed # and the rest are its parameters, so if you use "echo Playing: %I" we run # program 'echo' (from $PATH) with 2 parameters: the string 'Playing:' and # the title of the file currently playing. Even if the title contains # spaces, it's still one parameter and it's safe if it contains `rm -rf /`. # # Examples: ExecCommand1 = "cp %f /mnt/usb_drive" # ExecCommand2 = "/home/joe/now_playing %I" # #ExecCommand1 = #ExecCommand2 = #ExecCommand3 = #ExecCommand4 = #ExecCommand5 = #ExecCommand6 = #ExecCommand7 = #ExecCommand8 = #ExecCommand9 = #ExecCommand10 = # Display the cursor in the line with the selected file. Some braille # readers (the Handy Tech modular series ZMU 737, for example) use the # cursor to focus and can make use of it to present the file line even # when other fields are changing. #UseCursorSelection = no # Set the terminal title when running under xterm. #SetXtermTitle = yes # Set the terminal title when running under screen(1). If MOC can detect # that it is running under screen(1), then it will set an appropriate # title (see description of ScreenTerms above). However, if multiple # levels of screen management are involved, detection might fail and this # could cause a screen upset. In that situation you can use this option # to force screen titles off. #SetScreenTitle = yes # Display full paths instead of just file names in the playlist. #PlaylistFullPaths = yes # The following setting describes how block markers are displayed in # the play time progress bar. Its value is a string of exactly three # characters. The first character is displayed in a position which # corresponds to the time marked as the start of a block and the last # character to the time marked as the end of the block. The middle # character is displayed instead if both the start and the end of the block # would fall in the same position (within the resolution of the interface). # You can turn off the displaying of these block marker positions by using # three space characters. #BlockDecorators = "`\"'" # How long (in seconds) to leave a message displayed on the screen. # Setting this to a high value allows you to scroll through the messages # using the 'hide_message' key. Setting it to zero means you'll have to # be quick to see any message at all. Any new messages will be queued up # and displayed after the current message's linger time expires. #MessageLingerTime = 3 # Does MOC display a prefix on delayed messages indicating # the number of queued messages still to be displayed? #PrefixQueuedMessages = yes # String to append to the queued message count if any # error messages are still waiting to be displayed. #ErrorMessagesQueued = "!" # Self-describing ModPlug options (with 'yes' or 'no' values). #ModPlug_Oversampling = yes #ModPlug_NoiseReduction = yes #ModPlug_Reverb = no #ModPlug_MegaBass = no #ModPlug_Surround = no # ModPlug resampling mode. # Valid values are: # # FIR - 8 tap fir filter (extremely high quality) # SPLINE - Cubic spline interpolation (high quality) # LINEAR - Linear interpolation (fast, good quality) # NEAREST - No interpolation (very fast, extremely bad sound quality) # #ModPlug_ResamplingMode = FIR # Other self-describing ModPlug audio characteristic options. # (Note that the 32 bit sample size seems to be buggy.) #ModPlug_Channels = 2 # 1 or 2 channels #ModPlug_Bits = 16 # 8, 16 or 32 bits #ModPlug_Frequency = 44100 # 11025, 22050, 44100 or 48000 Hz #ModPlug_ReverbDepth = 0 # 0 (quiet) to 100 (loud) #ModPlug_ReverbDelay = 0 # Delay in ms (usually 40-200ms) #ModPlug_BassAmount = 0 # 0 (quiet) to 100 (loud). #ModPlug_BassRange = 10 # Cutoff in Hz (10-100). #ModPlug_SurroundDepth = 0 # Surround level 0(quiet)-100(heavy). #ModPlug_SurroundDelay = 0 # Surround delay in ms, usually 5-40ms. #ModPlug_LoopCount = 0 # 0 (never), n (times) or -1 (forever) # Self-describing TiMidity audio characteristic options. #TiMidity_Rate = 44100 # Between 8000 and 48000 #TiMidity_Bits = 16 # 8 or 16 #TiMidity_Channels = 2 # 1 or 2 #TiMidity_Volume = 100 # 0 to 800 # You can setup a TiMidity-Config-File here. # Leave it unset to use library defaults (/etc/timidity.cfg mostly). # Setting it to 'yes' also uses the library defaults. # Set it to 'no' if you don't have any configuration file. # Otherwise set it to the name of a specific file. #TiMidity_Config = # Self-describing SidPlay2 audio characteristic options. #SidPlay2_DefaultSongLength = 180 # If not in database (in seconds) #SidPlay2_MinimumSongLength = 0 # Play at least n (in seconds) #SidPlay2_Frequency = 44100 # 4000 to 48000 #SidPlay2_Bits = 16 # 8 or 16 #SidPlay2_Optimisation = 0 # 0 (worst quality) to 2 (best quality) # Set path to a HVSC-compatible database (if not set, database is disabled). #SidPlay2_Database = # SidPlay2 playback Mode: # # "M": Mono (best for many SIDs) # "S": Stereo # "L"/"R": Left / Right # #SidPlay2_PlayMode = "M" # Use start-song information from SID ('yes') or start at first song # ('no'). Songs before the start-song won't be played. (Note that this # option previously took the values 1 and 0; these are now deprecated # in favour of 'yes' and 'no'.) #SidPlay2_StartAtStart = yes # Play sub-tunes. (Note that this option previously took the values 1 # and 0; these are now deprecated in favour of 'yes' and 'no'.) #SidPlay2_PlaySubTunes = yes # Run the OnSongChange command when a new song starts playing. # Specify the full path (i.e. no leading '~') of an executable to run. # Arguments will be passed, and you can use the following escapes: # # %a artist # %r album # %f filename # %t title # %n track # %d file duration in XX:YY form # %D file duration, number of seconds # # No pipes/redirects can be used directly, but writing a shell script # can do the job. # # Example: OnSongChange = "/home/jack/.moc/myscript %a %r" # #OnSongChange = # If RepeatSongChange is 'yes' then MOC will execute the command every time # a song starts playing regardless of whether or not it is just repeating. # Otherwise the command will only be executed when a different song is # started. #RepeatSongChange = no # Run the OnStop command (full path, no arguments) when MOC changes state # to stopped (i.e., when user stopped playing or changes a song). #OnStop = "/home/jack/.moc/myscript_on_stop" # This option determines which song to play after finishing all the songs # in the queue. Setting this to 'yes' causes MOC to play the song which # follows the song being played before queue playing started. If set to # 'no', MOC will play the song following the last song in the queue if it # is in the playlist. The default is 'yes' because this is the way other # players usually behave. (Note that this option previously took the # values 1 and 0; these are now deprecated in favour of 'yes' and 'no'.) #QueueNextSongReturn = yes