## ____ __ ## / __ \_________ _/ /_____ ## / / / / ___/ __ `/ //_/ _ \ ## / /_/ / / / /_/ / ,< / __/ Clay Gomera (Drake) ## /_____/_/ \__,_/_/|_|\___/ My custom picom config ## Animations animations = true # `auto`, `none`, `fly-in`, `zoom`, `slide-down`, `slide-up`, `slide-left`, `slide-right` `slide-in`, `slide-out` animation-for-transient-window = "zoom" animation-for-open-window = "zoom" animation-for-unmap-window = "zoom" animation-for-menu-window = "zoom" animation-for-workspace-switch-out = "zoom" animation-for-workspace-switch-in = "zoom" animation-stiffness = 300; animation-dampening = 16; animation-window-mass = 1; animation-clamping = true; animation-delta = 16; #animation-force-steps = true; ## Shadows shadow = false; #shadow-radius = 8; #shadow-opacity = .90 #shadow-offset-x = -10; #shadow-offset-y = -10; # shadow-red = 0 # shadow-green = 0 # shadow-blue = 0 # shadow-color = "#000000" #shadow-exclude = [ # "name = 'Notification'", # "class_g = 'Conky'", # "class_g ?= 'Notify-osd'", # "class_g = 'Cairo-clock'", # "_GTK_FRAME_EXTENTS@:c" #]; ## Fading fading = false; #fade-in-step = 0.05; #fade-out-step = 0.05; #fade-delta = 8 #fade-exclude = [] #no-fading-openclose = false #no-fading-destroyed-argb = false ## Transparency and opacity inactive-opacity = 1.00; frame-opacity = 1.0; inactive-opacity-override = false; focus-exclude = [ "class_g = 'Cairo-clock'" ]; # opaity-rule = [] ## General Settings backend = "xrender"; vsync = true; dbe = false; detect-client-opacity = true; refresh-rate = 60; detect-transient = true; glx-no-stencil = true; use-damage = true; unredir-if-possible = false; #unredir-if-possible-exclude = [ # "class_g = 'looking-glass-client' && !focused" #]; glx-use-copysubbuffer-mesa = true; wintypes: { normal = { fade = true; full-shadow = true; }; tooltip = { fade = true; }; menu = { fade = true; }; popup_menu = { fade = true; }; dropdown_menu = { fade = true; }; utility = { fade = true; }; dialog = { fade = true; }; notify = { fade = true; }; unknown = { fade = true; }; # notification = { shadow = true; }; # dock = { shadow = false; }; };