neodotfiles/.config/picom/picom.conf

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## ____ __
## / __ \_________ _/ /_____
## / / / / ___/ __ `/ //_/ _ \
## / /_/ / / / /_/ / ,< / __/ Clay Gomera (Drake)
## /_____/_/ \__,_/_/|_|\___/ My custom picom config
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##
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## Shadows
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shadow = true;
shadow-radius = 7;
# shadow-opacity = .75
shadow-offset-x = -7;
shadow-offset-y = -7;
# shadow-red = 0
# shadow-green = 0
# shadow-blue = 0
# shadow-color = "#000000"
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
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## Fading
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fading = true;
fade-in-step = 0.05;
fade-out-step = 0.05;
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fade-delta = 8
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# fade-exclude = []
# no-fading-openclose = false
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no-fading-destroyed-argb = true
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## Transparency and opacity
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inactive-opacity = 1.00;
frame-opacity = 1.0;
inactive-opacity-override = false;
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# opaity-rule = []
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## General Settings
backend = "glx";
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vsync = true;
detect-client-opacity = true;
refresh-rate = 0;
detect-transient = true;
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glx-no-stencil = true;
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use-damage = true;
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xrender-sync-fence = true;
glx-use-copysubbuffer-mesa = true;
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wintypes:
{
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normal = { fade = true; full-shadow = true; };
tooltip = { fade = true; };
menu = { fade = true; };
popup_menu = { fade = true; };
dropdown_menu = { fade = true; };
utility = { fade = true; };
dialog = { fade = true; };
notify = { fade = true; };
unknown = { fade = true; };
# notification = { shadow = true; };
# dock = { shadow = false; };
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};